We started about 2 years ago as a small group of guys that loved detailed strategy sims like Civilization and Master of Orion, and had dreams of creating our own games. The emphasis would be on gameplay and detailed stat engines and options, and throwing in high-quality 3D and drawn artwork to make the games come alive. And we wanted to be a company that personally responded to all e-mails and to actually interact and listen to our customers. And we wanted games with very high quality programming standards with no show-stopping bugs that require huge patches when released. We fully support the independant game distribution movement, and the shareware concept.
Now we have a staff of contributing programmers and artists who play and love computer games. And our mission is to create highly original and fun strategy/RPG games with strong replayability and ease of use. We'll let you be the judge of whether we succeeded or not.
Derek DiBenedetto
Lead Designer/Programmer
|